Reality- doesn't have a 'winning condition'. Therefore, the rules in games have a 'shared absoluteness', -I'm sure you can see by now. That being said, if you circumvent the rules to arrive at the 'final objective' early, that takes all of the fun out of it. In chess it'd be checkmating the king, in soccer it'd be scoring more goals, and in an RPG it'd be defeating the last boss. Yes, the rules are set so that a fun journey can be created culminating in a 'final objective'. Why is that? Because that simply *wouldn't be interesting*. Even if you just whack away at the rock with the legendary sword, surely it should be the rocks which would eventually give way. How about when faced with a door that not even magic capable of defeating the demon king can open, why not just destroy the wall? If you bypass the super tough 'door' like this, you could go and challenge the demon king right off the bat. What if the world is in a crisis, and somewhere there is a door which requires a missing key to open? If it's alright to grab everything behind that door as long as you have the key, there's no reason why you can't do the same without it, even if you do wind up accused of some property destruction. You could blow past all doors and the like without hesitation. Taking the example from earlier, if you went with the realistic line of thought of ignoring the rules. The reason is that the difference between games and reality is something more fundamental than that. There has been much discussion on whether sports are games or reality, but that's besides this topic. What separates reality from that which isn't reality- is probably this.
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But even they have likely felt at times that *something is different*. There are those who claim that they cannot make the distinction. Why is that? It's because of the 'rules'.
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Have you ever thought this? 'If I could use magic, I should easily be able to blast through', or the like. Opening Part 1 When one comes across a yet unopenable door in an RPG.